![]() Even cooler is the ability to literally drag items out of the case and into the world as if the mouse is your hand. At first I tried to keep a tidy case with a corner for throwables, a column for guns, and another for healing items, but within hours I'd let it turn to clutter (a fitting reflection of my actual desk). Space is limited by grid size, but also by how good I am at inventory Tetris. Time doesn't stop while fiddling in pockets, so something as simple as injecting a health syringe takes tactical consideration. To even see the inventory, the Doc needs enough space to set the case down in the world (either on the ground or a table). The code for this safe cannot be found until the Coast Cliffside level, where a map inside the Lighthouse shows the location again and the code drawn on a sheet of paper lying on a table.Nearly every object that can be picked up lives in the briefcase as a 3D model, not a scribble of text on a list. The second safe is past some wooden bridges outside the Fishery, within a cave system not too far away. Turning off the lights in the Accounting Office show the code to the safe highlighted in green on a wall, which upon opening reveals a Revolver, revolver ammo, and a valuable Widow's Brooch. Also, a guard outside that players may deal with however they choose, unlike Dishonored's critiqued Chaos system, holds a key for a door past Stairwell A that leads into the Room. Players have multiple options for reaching the Accounting Office, either breaking into the boarded-up elevator shaft and climbing upward, or by breaking an adjacent window while risking exposure to the Infected. One safe in the Croup's Fishery level of Gloomwood can be found in the Accounting Office of the Factory Floor directly in the Fishery, while the other sits in a cave next to the building. ![]() Players will have to pick and choose what items from the safes they are capable of keeping before moving on to other levels in Gloomwood. However, much like inventory in Resident Evil and its remakes, items take up a certain amount of space, turning the collection into a puzzle of sorts. ![]() Once discovered and properly looted, players may store whatever items from the safe in their Luggage Case, their primary inventory space. Two safes exist within the same level of Gloomwood, Croup's Fishery, the almost tutorial that serves to teach players about the base systems present. Related: Dishonored Mechanics Will Return In Deathloop According To Developer An item called the Light Gem Ring indicates how alert the Infected are to the player in Gloomwood through color indicators, so when exploring to search for the hidden safes in each level, players should develop a familiarity with that mechanic. Another glowing example of why a Thief reboot should happen, Gloomwood recaptures that intensity reminiscent of those titles, where players are constantly on edge wondering if the movement just made was worth the risk. There may only be three available levels in Gloomwood during its early access period, yet each are flushed out with advanced enemy AI through the Infected, who can detect The Doctor through even the slightest changes to sound and light.
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